#include "PushBoxGame.h"
void HelpMan()
{
system("cls");
printf("==============================\n");
printf("\t移动操作\n");
printf("向上移动:\t↑\tw\n");
printf("向下移动:\t↓\ts\n");
printf("向左移动:\t←\ta\n");
printf("向右移动:\t→\td\n");
printf("------------------------------\n");
printf("\t功能性操作\n");
printf("游戏内回到主菜单:\tz\n");
printf("==============================\n");
printf("按任意键退出.......\n");
_getch();
}
int JudgeVictory(int board[ROW][COL])
{
int i = 0;
int j = 0;
int count = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (5 == board[i][j])
{
count++;
}
if (count == 4)
{
return 1;
}
}
}
return 0;
}
void MovePlay(int board[ROW][COL], int y, int x)
{
//看是空地还是存放点
if (0 == board[y][x])
{
board[y][x] = 6;
}
else if (3 == board[y][x])
{
board[y][x] = 4;
}
}
void PushBox(int board[ROW][COL], int y, int x, char ch)
{
//如果箱子在存放点
if (5 == board[y][x])
{
switch (ch)
{
case 'w':
if (0 == board[y - 1][x])
{
board[y--][x] = 4;
board[y][x] = 2;
}
else if (3 == board[y - 1][x])
{
board[y--][x] = 4;
board[y][x] = 5;
}
break;
case 's':
if (0 == board[y + 1][x])
{
board[y++][x] = 4;
board[y][x] = 2;
}
else if (3 == board[y + 1][x])
{
board[y++][x] = 4;
board[y][x] = 5;
}
break;
case 'a':
if (0 == board[y][x - 1])
{
board[y][x--] = 4;
board[y][x] = 2;
}
else if (3 == board[y][x - 1])
{
board[y][x--] = 4;
board[y][x] = 5;
}
break;
case 'd':
if (0 == board[y][x + 1])
{
board[y][x++] = 4;
board[y][x] = 2;
}
else if (3 == board[y][x + 1])
{
board[y][x++] = 4;
board[y][x] = 5;
}
break;
}
}
//没在存放点
else if (2 == board[y][x])
{
switch (ch)
{
case 'w':
if (0 == board[y - 1][x])
{
board[y--][x] = 6;
board[y][x] = 2;
}
else if (3 == board[y - 1][x])
{
board[y--][x] = 6;
board[y][x] = 5;
}
break;
case 's':
if (0 == board[y + 1][x])
{
board[y++][x] = 6;
board[y][x] = 2;
}
else if (3 == board[y + 1][x])
{
board[y++][x] = 6;
board[y][x] = 5;
}
break;
case 'a':
if (0 == board[y][x - 1])
{
board[y][x--] = 6;
board[y][x] = 2;
}
else if (3 == board[y][x - 1])
{
board[y][x--] = 6;
board[y][x] = 5;
}
break;
case 'd':
if (0 == board[y][x + 1])
{
board[y][x++] = 6;
board[y][x] = 2;
}
else if (3 == board[y][x + 1])
{
board[y][x++] = 6;
board[y][x] = 5;
}
break;
}
}
}
void MovePlayer(int board[ROW][COL])
{
int x = 0;
int y = 0;
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (6 == board[i][j])
{
x = j;
y = i;
}
}
}
do
{
DisplayBoard(board);
switch (_getch())
{
case 'w':
case 'W':
case 上:
//判断是在空地,还是在存放点
if (6 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x]))
{
board[y--][x] = 0;
PushBox(board, y, x, 'w');
}
//如果人后面不是箱子就移动人
else if (0 == board[y - 1][x] || 3 == board[y - 1][x])
{
board[y--][x] = 0;
MovePlay(board, y, x);
}
}
else if (4 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y - 2][x]) && !(5 == board[y - 2][x]) && !(1 == board[y - 2][x]) && (2 == board[y - 1][x] || 5 == board[y - 1][x]))
{
board[y--][x] = 3;
PushBox(board, y, x, 'w');
}
//如果人后面不是箱子就移动人
else if (0 == board[y - 1][x] || 3 == board[y - 1][x])
{
board[y--][x] = 3;
MovePlay(board, y, x);
}
}
break;
case 's':
case 'S':
case 下:
//判断是在空地,还是在存放点
if (6 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x]))
{
board[y++][x] = 0;
PushBox(board, y, x, 's');
}
//如果人后面不是箱子就移动人
else if (0 == board[y + 1][x] || 3 == board[y + 1][x])
{
board[y++][x] = 0;
MovePlay(board, y, x);
}
}
else if (4 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y + 2][x]) && !(5 == board[y + 2][x]) && !(1 == board[y + 2][x]) && (2 == board[y + 1][x] || 5 == board[y + 1][x]))
{
board[y++][x] = 3;
PushBox(board, y, x, 's');
}
//如果人后面不是箱子就移动人
else if (0 == board[y + 1][x] || 3 == board[y + 1][x])
{
board[y++][x] = 3;
MovePlay(board, y, x);
}
}
break;
case 'a':
case 'A':
case 左:
//判断是在空地,还是在存放点
if (6 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1]))
{
board[y][x--] = 0;
PushBox(board, y, x, 'a');
}
//如果人后面不是箱子就移动人
else if (0 == board[y][x - 1] || 3 == board[y][x - 1])
{
board[y][x--] = 0;
MovePlay(board, y, x);
}
}
else if (4 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y][x - 2]) && !(5 == board[y][x - 2]) && !(1 == board[y][x - 2]) && (2 == board[y][x - 1] || 5 == board[y][x - 1]))
{
board[y][x--] = 3;
PushBox(board, y, x, 'a');
}
//如果人后面不是箱子就移动人
else if (0 == board[y][x - 1] || 3 == board[y][x - 1])
{
board[y][x--] = 3;
MovePlay(board, y, x);
}
}
break;
case 'd':
case 'D':
case 右:
//判断是在空地,还是在存放点
if (6 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1]))
{
board[y][x++] = 0;
PushBox(board, y, x, 'd');
}
//如果人后面不是箱子就移动人
else if (0 == board[y][x + 1] || 3 == board[y][x + 1])
{
board[y][x++] = 0;
MovePlay(board, y, x);
}
}
else if (4 == board[y][x])
{
//如果人后面是箱子就移动箱子
if (!(2 == board[y][x + 2]) && !(5 == board[y][x + 2]) && !(1 == board[y][x + 2]) && (2 == board[y][x + 1] || 5 == board[y][x + 1]))
{
board[y][x++] = 3;
PushBox(board, y, x, 'd');
}
//如果人后面不是箱子就移动人
else if (0 == board[y][x + 1] || 3 == board[y][x + 1])
{
board[y][x++] = 3;
MovePlay(board, y, x);
}
}
break;
case 'z':
return;
}
if (JudgeVictory(board))
{
system("cls");
DisplayBoard(board);
printf("恭喜通关!\n");
printf("按任意键继续\n");
getchar();
_getch();
return;
}
} while (1);
}
void DisplayBoard(int board[ROW][COL])
{
system("cls");
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
switch (board[i][j])
{
case 0:
printf(" ");
break;
case 1:
printf("■");
break;
case 2:
printf("□");
break;
case 3:
printf("☆");
break;
case 4:
printf("♂");
break;
case 5:
printf("★");
break;
case 6:
printf("♀");
break;
}
}
putchar('\n');
}
}
void Game()
{
//墙壁:1 ■
//箱子:2 □
//箱子存放点:3 ☆
//人在箱子存放点:4 ♂
//箱子在箱子存放点:5 ★
//人:6 ♀
int board[ROW][COL] = {
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 1 },
{ 1, 0, 2, 0, 0, 1, 0, 2, 0, 1 },
{ 1, 0, 0, 2, 0, 1, 0, 0, 0, 1 },
{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 1, 1, 1 },
{ 1, 0, 2, 6, 1, 0, 0, 3, 3, 1 },
{ 1, 0, 0, 0, 1, 0, 0, 3, 3, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
};
//DisplayBoard(board);
MovePlayer(board);
}